
By- Ashwin Dhakal
Starting with the concept, game development is a designing technique, where each frame is drawn separately and that creates an effect of movements.
The main elements for any game design include the following points:
1) Graphics
2) Script
3) Audio
4) Networking
5) System involvement.
There are various graphics libraries for various programming languages. The most popular of those include OpenGL, Vulkan, and Direct3D.
Each with its own features and difficulty.
For any game designer, it is mandatory to learn the concepts of pointers, file handling, input stream(for loading graphics and other multimedia), and a base programming language.
Most used programming languages for game development include C++, C#, Java, etc. Creating a game from scratch is a tedious job, having to perform each graphics interaction with various PL algorithms.
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Each genre of the game has its own algorithms to deal with. They are achieved by controlling camera movements with players. These two combinations give different effects to the player.
E.g: when we are playing a platformer, we can see that the player is moving but in reality, the player is just performing an animation while the camera is moving. Various effects can be achieved this way.
Audio plays a vital role in gameplay. While it is possible to load music completely, as we're doing with textures, it is usually streamed instead of complete load up.
Also, since textures carry a lot of memory, not quite possible to load up in stack memory, we use DMA to achieve heap memory allocation for big files like textures.
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Each player property and score etc is represented using classes, data types, and arrays. The most common being the classes.
Each object in the game can be represented with a class, that contain their own properties like health and defense. I.e, player health, and enemy health are completely different from each other so that they don't interfere.
Finally, the programmer may learn the concept of machine learning, data science, and encryption to improve the quality of games and to implement better AI systems and hence better gameplay.